Sorry about the photo quality. These were taken using my handycam but I should have another camera in a week or so.
How the scoring works:


In my turn 2 I get everything on bar one Raider Squad and a Ravager. I assault 2 of the combat squads from one Drop Pod and shoot/pin the other two combat squads with my Warriors in Raiders, Ravagers and the Raider's Horrorfexes.

At the end of the game I capture the center for 3 points and one of the neutral quarters for 1 point to Craig's 1 point for capturing the neutral quarter.
Win - 10
Draw - 5
Loss - 0
On top of this each player can score a maximum of 5 bonus points per round by killing the enemy general, having a scoring unit alive at the end of the game etc.
If the game ends in a draw players add up VPs. If one player has scored at least 500 more VPs they're the winner.
Round 1 Vs Jordan with Chaos Marines - Annihilation, Pitched Battle
Daemon prince - Tzeentch, Wings, Warp Time, Doom Bolt
3 x 10 Chaos Marines in Rhinos, each with two special weapons Power Fist and Icon
10 Lesser Daemons
3 Obliterators
1 Defiler with extra arms
1 Defiler with Lascannon

Modified Annihilation with Troops being worth 3 Kill Points; Fast Attack, Heavy Support and Elites worth 2. Everything else was worth 1 Kill Point.
I won the roll for tables and opted to go first. I set up my entire army around the center of the with a Ravager on each flank and one in the middle table. Jordan opted to only deploy the Rhino squads and keep every thing else in reserve with the Oblits Deep Striking.
I spent the first couple of turns sniping at his Rhinos, immobilising one and wrecking another. Turn 3 he had brought down the lesser daemons off one of his icons and all 3 units of Chaos Marines were out on foot. By this time both Defilers and the Daemon Prince had shown up and were slowly making their way down the table. On the left hand side I assaulted both Chaos Marine squads with both Wych units (each joined by one of the characters), creating one large combat.
The Wyches took a couple of combats to get through the Chaos Marines, eventually consolidating up the table towards his deployment zone. On the right the 2 remaining Ravagers, and Warriors shooting out of their Raiders, wiped out the Lesser Daemons and the 3rd Chaos Marine squad. During my turn I attempted to assault his Daemon Prince with both Wych units and their attached characters. I failed with the Drachon's unit meaning I only got the Dracite and 5 Wyches in combat with the Prince.
Luckily for me I rolled up horribly and cleaned out the Prince. For the rest of the game (until turn 7) I was sniping at his remaining Rhino and the lascannon Defiler while the close combat Defiler was locked in combat with my Shadowfielded Drachon.
Win - 15 points
Round 2 vs Charlie with Orks - Seize Ground, Dawn of War
Boss with 8(?) Mega Nobs and Big Mek in Battle Wagon
2 x 30 boyz with Nob
10 x trucker boyz with Nob
2 x 3 Killa Kanz
4 x Deffkoptas
A large unit Grots
Modified Seize Ground with 6 numbered counters on the table. We roll a D6 on turns 2, 4 and 5 to see which 3 we're playing for.
Charlie wins roll for deployment and opts to go first, setting the 2 boyz mobs along the center line to force me back and bring every thing on the first turn.
I bring everything on the left flank, laying in to one of the large units of boyz with every thing I have. Not really doing too much since they're in cover. During Charlie's next turn he does a massed assault against my line of boats but unluckily does little damage other than wrecking one of the Raiders containing Warriors, who are forced to emergency disembark and become pinned.


We run out of time and have to finish the game on turn 5. Charlie still has a lot left on the table and although I draw the game by contesting the 2 objectives Charlie controls he wins on VPs
I use both Wych units and characters to counter assault both boyz units, forming one large combat, winning pretty big and running both units down.
Charlie then counter assaults both Wych units with his Mega Nobs and Boss, and over a couple of turns wipe both wych units out. By this time I have lost a few Raiders, a Ravager and both Warrior squads on foot.
Loss - 1 point
Although I only got 1 point out of the game I'm happy with how it went. Charlie is currently ranked the number 1 player in NZ.
Round 3 vs Craig with Ultramarines - Table Quarters, Spearhead
Modified table quarters with an objective in the middle worth 3 points, opponents quarter worth 2, neutral quarters worth 1 and your own worth 0.
Librarian
10 x Terminators with 2 Cyclones
4 x 10 Marines in Drop Pods with beacons
10 x Assault Marines
Craig wins the roll and gives me first turn. I set one Warrior unit up and opt to bring the rest in by reserve. Craig, unsurprisingly deploys nothing. Two Drop Pods come down in Craig's first turn, combat squading as they jump out, in my deployment zone and right next to my warriors. The marines take them down to one, who fails morale and runs.
Over a couple of turns I wipe the 4 combat squads through close combat and shooting. During turns 3 and 4 Craig gets down the rest of his army. The Assault marines and the 3rd Pod deep strike off the beacon one of one the Drop Pods in my deployment zone. The Assault marines get wiped out by Ravagers during my next turn.
He deep strikes both terminator units and his last pod in his own deployment zone, wary of the 2 points it could give me if he leaves it unprotected.
Win - 12 points
I should have day 2 up over the next week or so.
No comments:
Post a Comment